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Consumer Association of Penang recommends banning GTA


The Star has published a letter/email from the President of the Consumer Association of Penang, recommending that the Malaysian government follow the footsteps of the Thai authorities in banning the Grand Theft Auto series, after a young Thai man robbed a taxi and fatally stabbed the driver. It was widely reported that the young man wanted to see how easy it was to hijack the taxi like in the game.

As the CAP has raised the issue of increased aggression of violent videogames in young viewers, I’d like to point out that there are also several well-publicised studies that show that these videogames do not have a lasting negative impact on most players. These instances of raised aggression tend to be short term and are even quite common in teens who participate or watch competitive sports. So do we then start banning football for its links to ‘increased aggression’ in teens? In fact for most cases, videogames can be cathartic, especially for players with pent-up stress. I would advise Mohamed Idris - president of the CAP - to read the insightful Grand Theft Childhood by Harvard Medical School researchers Lawrence Kutner and Cheryl Olson.

Furthermore, I find it odd that while the CAP mentions violent TV programmes in the email, the CAP do not demand that these violent programmes receive the same treatment as violent videogames. If the CAP is fair, then they should also demand equal action to be taken against violent TV programmes, movies, and books that are already in the market. Why single out videogames? Is it because the CAP still assumes that videogames are only for children? Yes, there are videogames for children, but a good deal of games are catered towards us young adults who are mature enough to tell right from wrong, and make sensible, responsible decisions. Too bad I can’t say the same for most of our local politicians.

As a final note, I’d like to inform the CAP that the GTA series have actually been circulating in the country, legally and illegally, for over a decade. Just how many violent crimes commited by young children or teenagers in Malaysia have been attributed to GTA or videogames? As far as I know, there has been NONE. Zero. Feel free to correct me if I’m wrong though.

While I can understand the concerns that the CAP has raised, I do believe they have overstepped their boundaries on requesting the government to ban the game, especially when the association’s primary concern should be about protecting consumer rights, NOT, as Game Politics rightly pointed out, limiting our choices as consumers by requesting censorship. Gamers are consumers too, especially us adult gamers who have a right to play and enjoy games with mature content.

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On Why Malaysians Don’t Game Competitively

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A week ago, a topic on the declining competitive scene in Malaysia at the Multiplay blog attracted quite a number of comments from players, sponsors, and even experienced gamers. I myself also commented on the situation in the topic. It’s an interesting read, so hopefully you don’t mind the numerous ‘karangans’ among the comments (including mine, lol).

As I’m currently tasked with putting out a message for the WCG supplement for our upcoming GameAxis August issue, I was thinking of a topic to write on when I recalled the discussion on the Multiplay blog entry. So I came up with this little editorial, which is partly a response to the debate that was sparked by the original Multiplay article.

Malaysian gamers are a very talented lot. Every time I visit a cybercafé or arcade, I’m astounded by the incredible caliber and potential of the players. You know which kind of gamers I’m talking about: the expert gamers who play with such reflexes and skill that you cannot peel your eyes away from their screens. Whether it is a well-placed headshot, a long string of combo hits, or a perfectly executed play that sees the opponent become decimated, watching a good game can be highly entertaining and fun to watch.

With so many Malaysians today being so good at playing videogames, you’d expect high turnouts for major e-Sports competitions. Instead, we get merely ‘okay’ turnouts and most of the time, we see the same faces or teams taking part. This often strikes me as a rather strange matter: You’d think winning lucrative prizes and cash for doing something that you like doing everyday in your spare time would attract larger crowds or fresh blood.

So why aren’t more Malaysians taking part in competitive gaming?

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